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OSRS – Tzhaar Fight Cave Guide

 
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PříspěvekZaslal: čt 24. prosinec, 2020 10:13    Předmět: OSRS – Tzhaar Fight Cave Guide Citovat

While you're navigating Gielinor, slaying demons, and collecting large amounts of runescape 3 gold , you may not know what many consider to be one of the most difficult mini-games the game has to offer. This is known as the TzHaar Battle Cave, and defeating it requires a lot of preparation. Luckily, we have a helpful guide that will give you the information you need to tackle this!

What is the TzHaar Battle Cave?

TzHaar Fight Cave is considered by many to be one of the toughest TzHaar fighting mini games in OSRS. To defeat him you have to be armed and ready. Decent gear and combat skills should already be part of your arsenal, and there are a few things you want to avoid. Players have to fight wave after wave. You should also make sure not to log out manually, as this means that the current wave will have to repeat. Logging out during a cave fight will cause you to log out at the end of the golf break.

The minigame is quite time consuming and can take the players several hours. Not only that, but it is enough to exhaust your resources as you will need a large amount of potions to carry you. It also depends on how experienced you are in the game as it can take hours to reach Jad if you have a short distance. Prayer protection is essential, which even hardcore gamers can't.

OSRS Armadyl Guide

Kree'arra is one of Armadyl's most trusted generals. He is among the most powerful of the surviving Aviantese, and leader to the forces of Armadyl's Eyrie in the God Wars Dungeon. In order to reach the encampment, players must first wield any crossbow along with a mithril grapple. A Ranged level of at least 70 is then required to navigate the chasm. To enter the boss room, players must have slain 40 followers of Armadyl, with Aviansies and their spiritual variants being his only followers within the dungeon.

Unlike the other god wars bosses, regular Melee attacks will not work as Kree’arra is airborne. You can only use Ranged or Magic to fight against him. If you get Aviansies as a slayer task; Kree’arra and his minions will both be counted as a kill.

You’ll need the following requirements:

Quest Requirements

· Completion of quests ‘Death Plateau’ and ‘Troll Stronghold’ (To the point where you defeat the NPC Dad)

Other Requirements

· A Crossbow of any type

· Mithril Grapple to access the lair

Skill Requirements (Minimum)

· 85+ Combat Level (100+ Recommended)

· 70+ Ranged (80+ Recommended)

· 70+ Defence (80+ Recommended)

· 92+ Magic (For Blood Barrage)

· 70+ Hitpoints (80+ Recommended)

· 44+ Prayer (To Use Eagle Eye)

A strategy against Kree’arra is a must, if you’re entering the lair solo or in a team.

When starting a trip at Kree'arra, many players prefer using an ecumenical key to skip kill count. This is due to how slow Armadyl kill count is obtained, along with all of the followers' innate sense of danger, where they will immediately attack the player upon them attempting to attack, even if they can actually hit them or not.

Kree'arra, unlike the other generals, utilizes all three forms of combat. Offensively, he possesses 300 Attack, 200 Strength, 200 Magic and 380 Ranged, with +136 melee *cenzura*, +12 melee strength, +120 ranged *cenzura*, and +50 ranged strength. He is arguably the most defensive general of the four, with a Defence level of 260, possessing +180 stab, slash and crush (even though he can't be attacked with normal melee) and +200 magic and ranged bonuses. By default, Kree'arra attacks with ranged and magic. The ranged attack consists of grey dust tornadoes, while the magic attack is a blue dust tornado. Kree'arra's magic attack is classified as ranged magic, meaning that it's *cenzura* rolls against the player's ranged defence bonuses, rather than magic. The ranged attack deals up to 71 damage, while his magic attack deals up to 21. Both of these attacks hit all players in the room, and can knock the player back a tile unless they are standing in the corners of the chamber.

You must keep Protect from Missiles on at all times while Kree’arra is alive, or you might end up in a swift death.

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